This becomes a critical mechanic when deciding the ammo to use in each situation. Catching these foes alive offers more moolah, so trying the no-kill approach is more efficient. When entering each area, your task is to, first and foremost, wrangle up each enemy you face, alive or dead. This way of playing is wholly unique, and something that sets this title apart from most other games in the genre, even if the gathering of creatures can be tedious at times. Also, since this is your only form of attack outside of a straight-up punch, you will need to keep on top of your ammunition purely for survival’s sake. Regularly maintaining your ammo is crucial to being able to take on groups of enemies in the various locales in more creative ways. Just find the creatures walking about the environment and go to town. From tie-’em-up spiders to rocket bats and flesh-eating, fuzzy boys, you have a lot to work with. Utilizing two types of ammo at a time, each attached to the triggers on the controller, you can create some combinations that are both interesting and useful.
Through the use of your infinite, lightning-bug ammo supplied to you, you have to shock yourself up some critters to throw onto that there bow-string. You are tasked with gathering up your ammunition from the local wildlife. The crossbow in question, which is this title’s claim to fame, allows for one of the more unique mechanics that I am shocked hasn’t been copied more closely. From the third person you are given more of your mobile abilities, so switching back and forth is paramount. This is done to allow for more precision and flexibility when it comes to firing your infamous crossbow versus when trying to maneuver properly. What sets Stranger’s Wrath apart from its predecessors is the fact that you can now bounce between first and third-person perspective. From the original’s 2D visuals, to Munch’s Oddysee being moved to a 3D landscape, to Stranger’s Wrath which continues that format. Oddworld has taken on several shapes and forms in its history. However, this is the first time Oddworld has taken more of an action-oriented approach versus the puzzle-platforming-dominated gameplay of previous entries. Oddworld: Stranger’s Wrath doesn’t change the playbook with its style and vision, relying on similar tropes and comedy so that a lot of what you see feels familiar if you’ve played any of the other titles. The story is slow for a good portion of the opening hours, but quickly develops into a fight to save several entire races from destruction, which just so happens to be the plot of most Oddworld games. From here, you continue the grind of moving from area to area, taking down baddies and delivering their head honcho to the local barred establishment. It is a mystery what that surgery consists of specifically, but know that you must kick it into high gear in order to gather enough funds. After making your first few captures of lowly ne’er-do-wells, you discover the mountainous pile of moolah (the game’s currency) the Stranger must gather to procure treatment to save his own life. This tale of trials and tribulations begins as simply as it could for a bounty hunter: a man with a price on his head. Oddworld: Stranger’s Wrath continues that tradition.
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The Oddworld series is well-known for its M-rated, dark humor, following a similar tone to Conker’s Bad Fur Day with grizzled creatures of all sorts. As you capture desperadoes and miscreants, you will meet all sorts of colorful characters along the way. You are the Stranger, a mysterious bounty hunter who is fighting for, not only the betterment of the people, but for his own well-being, as you discover he needs all sorts of moolah for a life-saving procedure. As a long-time fan of this series, it was a pleasure to revisit this reality’s version of the wild west, in Oddworld: Stranger’s Wrath.
From Mudokon and Glukkons to Clakkerz and Grubbs, this is the odd world of Oddworld.